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Physics for Game Programmers true
By:Grant Palmer
Published on 2007-12-27 by Apress
*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics *Ideal for all budding games programmers, with example code in Java, C#, and C *Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET *Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.
This Book was ranked at 26 by Google Books for keyword Game Programming.
Book ID of Physics for Game Programmers's Books is R6DAi96kKGAC, Book which was written byGrant Palmerhave ETAG "9CTCoSE3zmg"
Book which was published by Apress since 2007-12-27 have ISBNs, ISBN 13 Code is 9781430200215 and ISBN 10 Code is 1430200219
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Book which have "472 Pages" is Printed at BOOK under CategoryComputers
Book was written in en
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